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Rules |
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Games of HYW 1|
Games of HYW 2

HYW Tournament
Rules:
Phases
Armies
Players
Maps
Scoring
Deadlines
Phases
The tournament consists fo 10 phases which correspond 10 battles of Hundred Year War period.
#1 Phase. Edward III invades France.
#2 Phase. Battle of Crecy.
#3 Phase. Battle of Poitiers.
#4 Phase. The Battle of Auray.
#5 Phase. Battle of Agincourt.
#6 Phase. Beauge.
#7 Phase. Verneuil.
#8 Phase. Siege of Orleans.
#9 Phase. Battle of Rouvray.
#10 Phase. Castillon.
Armies
Only two armies are involved: 100 Years War English (168) and Medieval French (170),
having different composition for different phases.
#1 (12)
168. 3x3Kn/4Bd (Dismounted), 6x4Lb, 1x3Cv or 4Bd, 1x3Aux, 1xArt or 4Lb
170. 6x3Kn/4Bd, 2x4Cb, 3x3Aux, 1x4Sp or Art
#2 (24)
168. 6x3Kn, 10x4Lb, 4x4Bd, 3x3Aux, 1xArt
170. 10x3Kn, 8x4Cb, 4x3Aux, 2x4Sp
#3 (18)
168. 4x3Kn, 10x4Lb, 2x4Bd, 2x3Aux
170. 8x3Kn, 6x4Cb, 3x3Aux, 1x4Sp
#4 (20)
168. 4x3Kn/4Bd (Dismounted), 9x4Lb, 3x3Cv or 4Bd, 3x3Aux, 1xArt or 4Lb
170. 9x3Kn/4Bd, 6x4Cb, 3x3Aux, 2x4Sp or Art
#5 (20)
168. 4x3Kn, 8x4Lb, 4x4Bd, 3x3Aux, 1xArt
170. 9x3Kn, 6x4Cb, 4x3Aux, 1xArt
#6 (18)
168. 4x4Bd (Dismounted), 8x4Lb, 4x3Cv, 2x3Aux
170. 6x3Kn, 6x4Cb, 4x3Aux, 2x4Sp
#7 (16)
168. 4x3Kn/4Bd (Dismounted), 7x4Lb, 2x3Cv or 4Bd, 2x3Aux, 1xArt or 4Lb
170. 7x3Kn/4Bd, 3x4Cb, 4x3Aux, 2x4Sp or Art
#8 (14)
168.3x3Kn/4Bd (Dismounted), 8x4Lb, 1x3Cv or 4Bd, 1x3Aux, 1xArt or 4Lb
170. 6x3Kn/4Bd, 4x4Cb, 3x3Aux, 1x4Sp or Art
#9 (12)
168. 3x4Bd, 6x4Lb, 1x4Bd, 1x3Aux, 1xArt or 4Lb
170. 6x4Bd, 2x4Cb, 3x3Aux, 1x4Sp or Art
#10 (18)
168. 6x3Kn, 6x4Lb, 4x3Cv, 2x3Aux
170. 3x3Kn, 8x4Cb, 3x3Aux, 4xArt
Players
There is two teams (French and English), consisting of 5 players each.
Each phase involves a certain number of players from both teams.
#1 per 1 player
#2 per 5 players
#3 per 4 players
#4 per 3 players
#5 per 3 players
#6 per 2 players
#7 per 2 players
#8 per 1 player
#9 per 1 player
#10 per 3 players
As the result, each player plays 5 battles.
In 1-9 phases Low Scorer is French Team. Blind deployment is compulsory.
Maps
All maps are allowed. For Phases ##2, 3, 4, 5 and 10 only big maps can be used.
Scoring
The winner is the team with the highest score.
Each win brings 3 points
Killed unit - 1 point
Killed general/Captured camp - 2 points.
Terms
#1 3 days
#2 1 week
#3 1 week
#4 5 days
#5 5 days
#6 4 days
#7 4 days
#8 3 days
#9 3 days
#10 5 days
Week-ends are not taken into accout.
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DBA 1.2 Rules © Wargames Research Group 1995
DBA 1.22 Rules © Phil Barker, Richard Bodley Scott, Sue Laflin Barker 1990-2000
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